![]() ![]() Update: Just for information sake in case the devs are working on an internal permanent fix for this, before I reached to this point I was experimenting with different settings in the nVidia control panel 3D settings and in RetroArch. Scroll down to the “Other” section and look for an entry called “Buffer-flipping mode” you will see that it’s set to “OGL FORCE BLIT OFF” "I managed to fix this by discovering a setting using nvidia inspector. I’m going to try the PaintNothing/frankyfife OGL Buffer-Flipping Mode to OGL FORCE BLIT to ON So it could really be that our HDMI cables are not up to snuff and lowering the bandwidth required makes them usable. I tried the YCbCr420 color format workaround and it works perfectly. We can probably get a changelog for the driver after 411.70 and that might help with narrowing down the source of the problem. It isn’t present when using the other RetroArch video API’s as well, only Open GL. I haven’t seen any GTX 9XX owners complaining about this issue as yet, only GTX 10 series and RTX 20 series. You can also tell them that so far it doesn’t seem to affect the 9XX series and earlier. If you can speak to nVidia again, can you tell them that the issue doesn’t seem to be present in driver version 411.70 and earlier. Around the launch of the RTX cards review sites found that the GTX 10 series cards had performance regressions, which nVidia later fixed in a subsequent driver update. The problems really coincided with the launch of the RTX 20X0 series card drivers and nVidia working on enabling RTX. I also have another 4K GTX 970 setup that doesn’t have this issue at all. If what the person from nVidia said is true, then why does 411.70 work fine? For those who are leaning in the direction of the Windows 10 October update, my Windows 10 October update doesn’t have this issue once I use 411.70 and earlier. Talking with nVidia might be the best path to a resolving this issue since it most likely seems like an issue with their drivers after 411.70.
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